Imitation Immortality

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Imitation Immortality (minor) by Stone Gargoyle

The hero is widely known and typically attracts groupies who like to dress up and imitate him. The benefit of this is that should he become incapacitated or killed, his powers and part of his memories will transfer to a new body to pick up where he left off. This happens only in the case of the hero's paralysis or death. The powers can only transfer a number of times equal to the original hero's ME attribute and reduce range, duration and damage by 2% each each time a transfer is made.

Range: The hero's MEX100 feet, plus 100 feet per level

Duration: Permanent. Once powers and memories leave the original hero, and each subsequent inheritor, he becomes a vegetable (if not already dead).

Saving Throw: Targets in range can save vs. mind control and possession (16 of better, ME bonuses apply) . This attacks multiple targets simultaneously to increase the odds of sucessful transferral, so if more than one fails their save, it is the one who rolled the lowest who is inflicted with the memories and powers.

Memories Gained: This transfers 80% of the original hero's memories, -2% for each subsequent transfer.

Skills: The target's skills are replaced by those of the hero (without bonuses from the skills to PS, PP, PE or speed), transferred at base proficiency, with all of the targets skills being lost (though they will retain any bonuses from physical skills to PS, PP, PE and speed).

Powers: The powers transfer at level one strength minus percentage of degradation and go up as the new host gains levels.

Assuming the part: The target does his best to take on the appearance of the hero, doing so as if possessing Imitation/Impersonation and Disguise skills at 80%, +1% per level, though such factors as different race, skin color and eye color will impose appropriate penalties.