Imaginary Friend
Imaginary Friend (minor) by Stone Gargoyle
"I am never alone as long as George is with me."
The hero is crazy, seeing and hearing some unseen presence which seems to aid him from time to time.
1. Invisible Friend: The hero imagines an idealized individual and lends it his energy. Some subconscious part of his mind thus occupies a part of his spirit body and seperates from is body. In game terms, this is an extension of the superbeing in which he projects his pseudopsionic abilities. This body will be able to be sensed by psychics and those with the ability to See the Invisible.
- Attributes: The being has no actual attributes, as he does not actually exist and is a projection of the hero's mind.
- Personality: The being will read psionically as an individual with whatever personality and alignment the hero assigns to it when it is created.
- Special Abilities: The imaginary friend will act to protect the hero as part of his natural defense mechanism, though the hero will perceive it as the friend helping him. This equates to the hero gaining a +4 to Autododge (the friend saves his from harm by pushing him out of the way, though might be perceived as taking the damage in the hero's place), +2 to initiative (the friend alerts him to trouble), +2 to Perception (the friend looks over his shoulder), and +4 to roll with punch/fall/impact (the friend cushions the hero's fall, again might be perceived as taking the damage by the hero). The invisible friend is also seen as helping with projects, lending the hero a skill bonus of 5% to all skills not requiring physical action (Technical, medical, science and other knowledge skills primarily, though this does add 2% to Tacking also).
- Range: The invisible friend remains within a 20 foot radius of the hero at all times, being an extension of his aura.
- Appearance: It appears however the hero desires, the form having no effect on its abilities.
2. Drawbacks: The hero believes the imaginary friend to be real. Area attacks and damage taken when aiding the hero (see above) will be perceived as harming the imaginary friend, who can take SDC damage equal to the hero's PPE before being thought to be dying (Damage will not actually subtract from PPE, but this is a good way of keeping track of perceived damage to the imaginary friend). Also, if the hero takes more han 25% of his SDC in damage, he will believe his imaginary friend must be hurt worse. A save vs. Insanity (14 or better, ME bonus applies) must be rolled to prevent him from becoming outraged and thus becoming violent (Bonuses while Outraged: +1 to strike, +2 to damage). If he believes his invisible friend has died, he loses any bonuses it provided and becomes depressed (-2 to initiative, -1 attack and -1 to all combat action) until "meeting" a new Imaginary Friend within 2d4 melee rounds.
3. Other Abilities and Bonuses:
- +1d4 ME
- +2 save vs. psionics and mind control
- +10% to skills requiring creativity (especially Art skills)