Illusionary Assault
Illusionary assault [Major] By Iczer
'Witness my power!!'
The character has the capability to augment himself with powerful but short ranged illusions, that confuse the mind and senses of his opponents.
1) Illusionary power: By expending an action, the character creates an aura of palpable power around himself. Crackling lightning, glowing red eyes, any special effects he can envision. Those viewing him are stricken as if facing a HF of 12 (plus one at levels 3, 5,7,9,11,13 and 15) Allies are immune to this, as are those immune to illusions. People who know of this character's propensity for illusions enjoy a +2 to the saving throw.
2) Illusionary attack: The character can recreate any attack he can imagine or has seen. The illusionary attack inflicts 1D4x10 damage (+2 per level) and can affect any target that the character can see (range is no option). The attack always strikes, though a successful saving throw vs Psionics allows the target to believe it has missed or has been dodged. Note that the others will be able to see the illusionary attack as it possesses a visual and audio component, but others will not be able to see the target's actual wounds.
3) Enhance attack: The character can also enhance the deadliness of his own attacks by coupling them with illusions. Enhancing an attack forces the target to make a save vs psionics. Failure means the target suffers +2 damage per level (illusionary) or suffers a -2 to dodge or parry the attack (the attack seems to come from oblique angles, or seems to be launched as a volley). This penalty increases to -3 at 4th level, -4 at 7th level, -5 at 10th level and -6 at 13th level.
Characters immune to the basic attack, still take any illusionary damage attached to it. If the character desires, he may change the nature of the attack in an attempt to bypass a target's immunities. the whole damage is considered illusionary in this instance (Knowing his fire blast won't affect Sukkah the energy absorber, he changes the nature of his fiery assault to freezing cold. Sukkah remains immune to the blast, but believes he takes full damage.
4) Illusionary damage: Illusionary damage heals at the rate of 1 per minute. Targets see their wounds while afflicted, though outsiders will not. Knowing for certain that an attack is illusionary, gives the target +2 to saving throws and halves any illusionary damage. In addition, a target who knows his wounds are illusionary, may attempt a save vs psionics once every minute to remove all illusionary damage. Characters immune to illusions are simply unaffected and may inform any allies present of their nature. Targets who save vs psionics believe either the attack missed or that it has lesser effect.
5) Other bonuses: The character is immune to illusions. In addition, he may add +4 to his MA and PB without concentration (these fade when the character is unconscious or asleep, and do not affect those who can see through illusions). He enjoys +10% to disguise and prowl as well as impersonation.