Illusion Generation

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Illusion Generation (Major) by Cardiac

The character can create realistic holographic images that have apparent solidity by manipulating and generating light. These illusions can be mechanically detected and recorded by such means as photography or television. The illusion can cover an area of 10ft by 10ft by 10ft, plus 5ft per level and can be cast up to 20ft away, +10ft per level. The illusion can be of anything the character desires and is limited only by his imagination. The illusion can be a realistic simulation, a fanciful creation direct from the hero's mind, or an abstract display of light. The illusion can be cast anywhere within his range, though the character must be able to clearly see the area where the illusion is forming if he wants to make it all realistic. Illusions last as long as the hero concentrates on maintaining their existence - lightly detailed or small illusions take 1 attack (and -10% to skills), large and/or complicated or realistic takes 2 attacks (and -20% to skills). Distracting the hero causes the illusion to begin to lose realism (drift, lose detail, become translucent, flicker, etc.), while breaking the heroes' concentration or knocking him unconscious terminates the illusion.
Note that the illusion, no matter how realistic it looks, has flaws - it has no smell, it is intangible (things pass right through it, it makes no footprints, etc.), it makes no sound, it may not move right, etc. Opaque illusions will cut heat, radiation and light attacks in half however. The character gains all of the abilities of the Bend Light minor power (except for #5 - seeing IR and UV light. The Blank Spot power is complicated - 2A). Some other abilities include:
Illusory Duplication: The character can make 2 duplicates of himself, +1 per level. This is a great way to confuse, scare and distract an opponent or an angry mob. Even though the illusions suffer from the usual holographic limitations, they can be distracting and provides the hero with a bonus of +2 on initiative, +2 to dodge and +1 to strike. This is a complicated illusion (2A).
Illusory Disguise: The character can cast an illusion over himself for disguise purposes. The character can do something as simple as adding or covering up a pimple on his nose (simple) to changing the appearance of his clothes (simple to complex) to impersonating an individual (complex). The character must have the disguise skill and must keep concentrating or imperfections will appear. Impersonation would also help, but considering the concentration needed to maintain the disguise, mistakes are likely to occur. This should not be relied upon for passing close contact or close inspection, as imperfections are likely to occur at any moment due to any distraction, probably right in front of the observer.
Create Warmth: Just like the character can create visible light with this power, he can also generate small amounts of IR and UV light, creating warmth. This is not enough to burn or inflict any kind of damage, but is a comfortable heat.
Create Shadows: The character can also create dark spots, with the same limitations and area as creating light spots.