Ifrit Hound
Ifrit Hound by Stone Gargoyle
Ifrit Hounds are creatures of magic created to be mounts. These creatures are part dog and part antelope, having large horns and hooves on a canine body. In addition to their use as mounts, Ifrit Hounds act as guard animals. They are magically protected against fire and also have fire as a breath weapon.
Ifrit Hounds do not exist in the wild but are bred in kennels. If by chance they escape, Ifrit Hounds are nearly impossible to capture again. Loyal to their owners, they are good companion animals and will generally only attempt to escape if mistreated.
Alignment: Any
Attributes: I.Q. 2d4 (high animal intelligence), M.E. 2d6, M.A. 2d6, P.S. 5d6, P.P. 4d6, P.E. 4d6, P.B. 2d6, Spd 3d6X2
Hit Points: P.E. attribute number +10
S.D.C.: 1d4X10+30
Natural A.R.: 6
Horror Factor: 16
P.P.E.: 3d6
O.C.C.: Not applicable
Natural Abilities: See the invisible, impervious to fire, nightvision 60 feet, prowl 35%, track (by smell) 80%, keen hearing, leap 10 fet high or 20 feet long, and like most canines can perform a leaping pounce, instinctively leaping and biting their prey, with a 01-55% chance of knocking human-size prey off his feet (victim loses initiative and one melee attack) and he suffers 1d6 damage from the impact and fall.
- Sensitivity to the Supernatural and Potential Psychic Energy (P.P.E.): As a canine race, Ifrit Hounds are among the most sensitive in the world when it comes to sensing the presence of immense magic energy and the supernatural, particularly supernatural evil. This psychic awareness also enables the animal to see certain invisible supernatural beings, including entities, the energy essence of alien intelligences, most demons and elemental beings (does not include spell magic induced or other forms of invisibility). When supernatural evil is present, the creature becomes nervous, jumpy and agitated. The closer the source of evil or great magic, the more tense the animal becomes, pacing back and forth, growling, barking or howling in warning. When face to face with supernatural evil, the Ifrit Hound, a natural predator, will defend itself, its home or its master by attacking the creature. The animal will flee only if commanded to do so by its master or if its opponent proves to be too powerful; many Ifrit Hounds will fight to the death. This is an instinctive response. Range of Sensitivity: 1200 feet
- The Ifrit Hound can also sense ley lines, nexuses, and places of power, as well as incredibly powerful creatures of magic (1500 P.P.E. or more). Range of Sensitivity: 600 feet
- Fire Breath: Ifrit Hounds can perform two breath attacks per melee, doing 4d6 points of fire damage at a range of 100 feet.
Attacks Per Melee: Three per round
Damage: Kick does 2d6 points of damage, head butt does 2d6+2 damage, bite does 2d4+3 damage, or by fire breath attack.
Bonuses: +3 initiative, +4 to strike, +4 to dodge, +4 to save vs. Horror Factor, +2 to save vs. all magic
Magic: None
Psionics: None
Average Life Span: 20 years, though some live up to 40
Value: 60,000 to 80,000 gold
Habitat: City areas where they are trained as guard dogs and mounts.
Languages: None, other than barks and growls, but can learn the basics of and language and be made to understand commands like a normal dog.
Enemies: None per se
Allies: None, animal; generally any humanoid they come to recognize as their master or trainer.
Physical Appearance: They look like over-sized dogs, typically with brown or black fur/hair, with hooves and antelope-like horns.
- Size: 8-10 feet tall at the shoulder, roughly the size of a large horse
- Weight: 800-1200 pounds