Icy Stare

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Icy Stare (Major) by Stone Gargoyle

"And then he gave me a cold look...brrr, I can still feel it."

The superbeing's eyes generate cold energy which can be felt by anyone he gazes upon within 10 feet, plus one foot per level, and he can intensify the cold to attack with.

1. Cold Expulsion: The same as Energy Expulsion: Cold (PU page 21-22), with the specification that the power is blasted from the eyes.

2. Icy Tears: If hit for damage or moved to emotion enough, the superbeing can generate tears of ice which can be shot at an opponent as a projectiles.

Range: 30 feet, plus 10 feet per level of experience
Damage: 3d6, plus 1d6 per level of experience. The exact amount of damage can be regulated in increments of 1d6.
Duration: Instant; can maintain the tear production for his ME number of melee rounds. Ice pellets melt after 30 minutes in room temperature.
Bonuses: +2 to Strike aimed, none wild.
Attacks: One melee attack/action

3. Resistant to Cold: The superbeing takes only half damage from cold and ice attacks.

4. Thermal Invisibility: The superbeing's body temperature is so low that he does not show up on thermal sensors.

Icy Stare (minor) by Stone Gargoyle

"And then he gave me a cold look...brrr, I can still feel it."

The superbeing's eyes generate cold energy which can be felt by anyone he gazes upon within 10 feet, plus one foot per level, and he can intensify the cold to attack with.

1. Cold Expulsion: Less powerful than Energy Expulsion: Cold, the superbeing can nonetheless cause damage with his cold stare.

Range: 200 feet, plus 2 feet per level
Damage: 2d4, plus 2 points of damage per level
Duration: Instant
Bonuses: +4 to Strike
Special: Can limit the damage to minimal amount (just 2d4) at level 3.
Attacks: Uses one melee attack/action

2. Icy Tears: If hit for damage or moved to emotion enough, the superbeing can generate tears of ice which can be shot at an opponent as a projectiles.

Range: 10 feet per level of experience
Damage: 1d4 per level of experience. The exact amount of damage can be regulated in increments of 1d4.
Duration: Instant; can maintain the tear production for his ME number of melee rounds.
Bonuses: +2 to Strike aimed, none wild.
Attacks: Uses two melee attacks/actions