Ice Expulsion

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Ice Expulsion (Major) by Stone Gargoyle

This is a variant on the Sub-Zero power appearing in PU3. The character freezes moisture in the air creating ice.

1.Create Ice Claws: The character can generate ice around his hands to form jagged blades of ice. They can be dug into an opponent and broken off.

Range: Close combat only
Damage: 3d6 plus PS damage bonus on the initial attack; if the claws are detached and left in the target, they will do an additional 4d6 damage from frostbite every 5 minutes until removed.
Duration: 5 minutes per level

2.Fire Shards of Ice: The character can also create shards of ice which can be shot for damage.

Range: 100 feet, +10 feet per level
Damage: 2d6 per ice shard, or 6d6 from 3 simultaneous shards. If piercing flesh and embedded, the shard will do 1d6 frostbite damage per 5 minutes as above.
Rate: Can be shot singly or in groups of 3.
Attacks: Firing ice shards uses 1 melee attack/action
Bonus: +2 to strike with a single blade, no bonus to firing 3 at once.

3.Create Ice Armor: The superbeing can encase himself in ice by freezing the moisture in the air around him. The armor has a Natural AR of 14 and 25 SDC per level. It takes 2 melee attacks/actions for the superbeing to create the armor.

4.Encase in Ice: The superbeing can cause the moisture in the air around an opponent to freeze, encasing the opponent as desired. See APS Ice for the types of encasement and damage.

Range: Touch and up to 100 feet away
Damage: Special, varying depending on area encased.
Duration: The ice remains frozen until shattered or it melts. Most ice will melt enough to pull or smash free within 10 minutes.
Attacks: Each act of encasement counts as 2 melee attacks/actions
:Bonus: Use ME bonus to strike, automatically hits if done by touch 

5.Generate Ice: Generating ice creates a thin coating of ice which can be made to cover objects, the ground, floor, ceilings, walls, even animals and people. The superbeing can control his power to such proficiency that he can cover everything in radius or just specific people or objects. Coating a living creature does 1d6 damage and causes discomfort but does not impair movement. Coating windows and glass obscures vision, making it impossible to look through. Coating the ground impairs movement, reducing speed to half (50% of slipping; attempting to move at full speed makes this 80% and will cause the victim to go slipping and sliding for 4d6 yards).

6.Other Bonuses: The superbeing is Impervious to the effects of extreme cold and will not be be damaged by ice attacks.