Ice Arsenal

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Ice arsenal: [Major] by Iczer

'I'll show you what I've got'

The character has a broad spectrum of ice and cold attacks available to him. Unless otherwise stated, any ice attack from this power enjoys a damage bonus equal to 1 per level, and requires a single action.

1) Ice shards: The character can fire up to four icy shards at an opponent. This attack has either a +4 bonus to strike (one shard) a +3 (two shards) plus 2 (three shards) or plus 1 (4 shards). the shards are launched as a single attack. if it strikes it inflicts 2D6 damage plus one D6 per extra shard.. Ice shards have a range of 90 feet.

2) Ice chunks: +4 to strike with a single solid block of ice, inflicting 2D6 damage. Alternatively, the character can manifest the block above the target's head, but the bonus to strike is dropped to 0 but damage rises to 5D6. this attack can be used up to 60 feet away (30 for the dropped ice chunk).

3) Snow: A mass of suddenly materialised snow hits for 2D4 damage out to 60 feet. a struck target must make a saving throw (14+ PE bonuses apply) or lose initiative from the snow bomb to the face.

4) Ice ray: The character creates an ice ray that inflicts 1D4 damage per level of the character out to 120 feet with a +6 to strike.

5) Flashfreeze: The character can attempt to just freeze the flesh and blood of a target. the target, who must be within 30 feet, makes a saving throw (14+ PE bonuses apply). if he succeeds, he takes 1D4 damage. If he fails, he takes 3D6 damage, plus a HP damage and suffers a -2 to all combat and -10% to skill use due to frostbitten flesh. Penalties for frostbite do not add up, but damage does. The penalties disappear in 10 minutes (5 if given a warm fire and first aid). Flashfreeze can also freeze up to a gallon of freestanding water per level, or inflict 4D6 damage (plus 2D6 per level) to targets made of water. this attack requires 2 actions.

6) Ice lance: The character can make a stabbing, slashing or bludgeoning weapon. This crude weapon inflicts 2D6 damage (plus PS bonus). It has no bonus to strike unless the character has a relevant WP.

7) Ice fists: The character can freeze his forearms, adding 2D4 to any bare handed strike and is able to parry weapons with his bare hands.

8) Other abilities: Takes no damage from cold, and can reduce the damage of heat and fire by half