I Hero

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I Hero [Major] by Iczer

'I'll keep an eye out for him'

The character can grow eyes on his body, generating them spontaneously and instantly.

1) Grow eyes: By growing eyes on his person, the character can see whatever any of his eyes see. by placing an eye on a hand, the character can look over obstacles. By coating his body in an aray of eyes, he can see in all directions at once (near impossible to sneak up on. +2 to initiative +4 to visual based perception checks, and acts as if posessing the minor power of circular vision. The GM may consider reducing a character's PB score when manifesting numerous eyeballs.

2) Place eyeballs: More stunning, the character can remove his grown eyeballs and physically insert them into other people or objects, giving him a kind of remote camera. when an eyeball is removed and placed on an object, the eyeball burrows in to become flush with the object, and grows a camoflagued eyelid. when shut, the eye looks like nothing more than a discolouration or smudge on the object. when closed, the eyelid is capable of seeing only vague senses of light and dark. when open the eye posesses all the character's normal vision related senses.
Placing the eye on a person involves the target to be unaware or unable to resist (it can be done in conjunction with a grapple). The target cannot see through the eye (and indeed may not even be aware of its existence depending on placement). The target is allowed a saving throw to resist in any case (16+ PE bonuses apply).
As a last resort, the character can remove an eyeball and have it roam. This is identical to the minor power 'anatomical seperation' but applies only to the character's removed eyeballs. A removed eye remains aware and independant for 1 day per level before shrivelling and dying. the character can will an eye to dry up but it takes 4 actions to do so. if the eye is punctured or destroyed (has 2 HP but must be individually targetted) the character loses 1 HP. There is no limit to the distance the character can 'see'through a misplaced eyeball.

3) Eye powers: The character gains a random supervision power at levels 3,6,9 and 12. He can grow multiple eyes, each one using a different power, but when creating an eye to act individually, he must select which type of vision it uses. In addition, if the character loses or damages an eye, he may replace it instantly.

4) Maximum number of eyes: The character can co-ordinate only a limited number of eyes at one time, equal to his IQ plus his ME (plus 2 per level)