Hypnotic Field

From The Black Vault
Jump to navigationJump to search

Hypnotic field [Major] by Iczer

“Look out Verne..there’s a hippo on the loose”

The character can create a field of energy around himself that confuses and stuns opponents. This pseudo-psionic power manipulates brainwaves, overriding the ability to match up information from the correct feedback from their senses. Victims of this feel disorientated, nauseated and find it difficult to pinpoint a target.

Area of effect: 30 foot radius, plus an extra 5 feet every level. The character can pull this down to as little as an inch if he so desires, but cannot exclude allies or innocents.

Actions: Activating and maintaining the field requires concentration and 2 actions per melee round.

Effect: Targets within the area suffer from distortions to their senses, and suffer a loss of 15% to all skills, and -2 to all combat maneuvers, and lose one attack per melee round. Only those immune to psionics (or possess the immunity to super powers power) can ignore this effect (The character is immune to his own power).
Furthermore, each affected target must make a saving throw Vs psionics (16+ ME bonuses apply) to perform any action meaningfully. The target makes a saving throw for each action he attempts or else the action is mitigated due to his inability to perceive a target. Strikes are made at a further -4, or -8 at range (parries and dodges are unaffected), skill use automatically fails. Even attempting to locate and open a door becomes monumentally difficult (normal tasks take up to 5 times as long).

Duration: As long as the character maintains this power.

Other bonuses: The character is unusually perceptive, gaining +2 to perception checks, and a +4 to the ME attribute.