Hyperspeed

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Hyperspeed (Major) by Stone Gargoyle

The superbeing can regulate the electromagnetic energy field around himself to achieve greater speed.

1. High Speed Attacks:

  • Punches do 2d6 dmg (counts as one attack) +1d6 if vibrating punch, with superfast punches doing 4d6 (counts as 2 attacks) +1d6 if vibrating punch
  • Kicks do 3d6 dmg (counts as one attack) +1d6 if vibrating, with superfast kicks doing 6d6 (counts as 2 attacks) +1d6 if vibrating
  • Can accelerate thrown weapons to increase range by 50% and an additional dice of damage
  • Can add damage to bladed attacks by +1d6 by vibrating the blade

2. Lightning Reflexes: Bonuses added into total below.

3. Running Speed: 320mph, +30mph per level of experience

4. Blur: The character vibrates so fast in motion that he appears a complete blur and cannot be photographed.

5. Leap: 30 ft high, 50 ft. across with running start.

6. Electrical Defense: While this power is on, any attempting to touch the character will take 1d6 electrical damage.

7. Vibrate Through Substances: Whether running or standing still, the character can vibrate his molecules so fast as to pass through solid objects.

Bonuses:

  • +2 attacks per round
  • +4 initiative
  • +3 pull punch
  • +3 disarm
  • +5 dodge, +3 automatic dodge
  • +1d4X10 SDC