Hyperleap

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Hyperleap (Major) by Stone Gargoyle

"One small jump for man, one giant leap for me."

The superbeing is capable of crossing enormous distances if given a running start.

1. Extraordinary Speed: Same as the minor superability (HU2 core rulebook, page 232)

2. Leaping: When running at full speed, the character can leap into the air to an altitude of 100 feet up at an arc and traveling his PS attribute number in miles (PSX5,280 feet, or PSX1,609.344 meters) across, at a speed of approximately 656 feet, or 200 meters, per melee round, simulating flight but with no directional control or ability to stop. Alternately, he can leap half that distance upwards. The character is able to glide on wind currents when landing to prevent injury when landing, and can survive falls from any height with a successful flip to get into gliding position, with a base skill of 70%, plus 2% per level. Even if he fails to make this roll, the character will only take half damage from a fall,and only half that on a successful Roll with Fall or Impact.

3. Adjusting to Altitude and Such: The character is able to breathe normally and adjust to changes in altitude. He will also not suffer any problems resulting from heat or burn up when passing through the upper atmosphere. His body is impervious to pressure and extreme cold and heat.

4. Indestructible Bones: Same as the Minor Superability (PU1, page 33)

5. Increased Kick: The character performs kicks for an additional +4d6 and can kick opponents for the same distance as he can leap!

5. Other Abilities and Bonuses:

+1d4X10 SDC
+2d4 PE
+2d6 PS
+2 to Roll with Punch, +6 to Roll with Fall or Impact