Hydrokinesis
Hydrokinesis(minor) by Stone Gargoyle
This pseudopsionic ability is baseed on the Hydrokinesis Super Psionic power of the same name, creating similar effects. It just costs the hero no ISP to use.
1.Sense Chemical Impurities: The hero can sense whether or not watrer is polluted, drugged, or contains other substances. Unlike the psionic power, this gives the character a vague idea of the nature of the substance, providing a +10% to chemistry skills. Range: Touch
- Sense Impurities: 80%, +3% per level
- Identify Pollutant: 40%,+5% per level
2.Boil Water: The hero can increase the temperature of water, bringing it to a boil in about one minute (4 melee rounds). Up to one gallon can be affected. Once set to boiling, it will take the usual amount of time to cool. This power can only be used to boil thin liquids, nothing so thick as blood, and will not penetrate a human's bio-organic energy to boil the water in a living being.
- Range: 10 feet, plus 5 feet per level
- Duration: 1 minute per level
3.Water Speed: This ability enables the hero tocontrol and hurl water. This can be used to make water bubble, shoot up like a geyser, or create a water blast, hurling water across the room like a garden hose. The fluid must be 75% water to be controlled. This can be starting and distracting. Normal water in the face will momentarily blind an opponent (loss of initiative and one attack), but boiling water to the face will have more severe effects (2d4 damage, loss of initiative, loss of all attacks for 1d6 melee rounds and temporary blindness: -10 to strike, parry and dodge).
- Range: Affects water within 10 feet, +5 feet per level. Must be line of sight.
- Duration: Instant
- Attacks: Uses one melee attack/action
- Bonus to Strike: Equal to the hero's ME bonus
4.Limitations: Unlike the Super Psionic ability, this does not include the ability to sense water.