Hurricane Armor
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Hurricane Armor – Minor
This power takes local debris and sends it spinning around them creating an aura of spinning debris that is 2 inches from the body. Victims who punch or kick the character receive a nasty sting of 2D6. When the character creates the armor, the character cannot hold nor carry anything that wasn’t already in their hands when they first started. (So saving victims is out of the question; at least not without hurting them or dropping their armor first.)
The act of creating the armor takes two attacks. During the first attack, all physical attacks at the character are halved.
• A.R.: 8 +1D6 (its unpredictable debris. Roll each time.)
• S.D.C.: 4D6X10