Hurricane

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Hurricane: [Major] by Iczer

“This will put wind in your sails”

The character can create a windstorm of horrific size and volume centered upon himself. It takes one melee round to start this effect, and all attacks to maintain it.

1) Inner radius: The inner radius of the hurricane is 25 feet across and expands 5 feet every level. The inner radius is calm and serene. While creating the hurricane, and until it dissipates, the character may drift upwards and downwards up to 20 feet per melee round, and may drift 10 feet horizontally every melee round. Because of the concentration required, he may perform no other actions except talk (He cannot even defend himself). If wounded, he must make a saving throw (14+ ME bonuses apply) to maintain his storm. The tornado has a height of 60 feet plus 20 feet per level.

2) Middle radius: The destructive zone extends 50 feet from the edge of the inner radius (+10 feet per level). The middle zone has inflicts 6D6 damage to all solid objects inside it. Light objects will be sucked through the vortex, suffering 4D6 damage unless they can grab onto another object (the hurricane has superhuman PS of 20 to determine what it can and cannot lift. Characters holding on, or trying to fight this with powers such as flight, must make a contested d20+PS roll to maintain grip). Characters sucked into the hurricane can perform only one action while spinning, but are effectively blind and helpless while doing so. After 1D4 rounds, a target is hurled 100 feet (+20 per level)in a random direction, inflicting 2D4x10 damage (roll with punch/fall/impact for half).

3) Outer radius: The outer radius extends for a further 75 feet (+10 feet per level). In this zone the wind whirls debris around but apart from 2D4 damage per round from debris (roll with impact for half) apart from the minor damage, the whistling wind is loud, and very obvious.

4) Stopping the hurricane: When the character halts the hurricane (either by choice, or being forced to due to damage or loss of concentration) it immediately drops in size by half (Damage drops as well) after 1 melee round, the hurricane fizzes out completely, and must be started again.

5) Mini tornado: A smaller personal tornado can be formed around his body. The mini tornado allows him to fly at 20Mph, to a height of 50 feet, and deflects small, light projectiles (but not bullets; -6 to be struck).