Hover Skates
Hover Skates (minor) by Roscoe Del'Tane
“Jane! How do you stop this crazy thing?”
The character can cause his feet (or lower extremities if missing legs or doesn’t possess them normally) to project an organic repulsion field capable of lifting himself and 50 pounds per level.
Skate: The character can move at his speed times his level plus one (Zippy at level three would move at 4 times his normal speed). The character only floats two or three inches per level above the ground, and doesn’t fly. So be careful not to go skating over lava and such, you will still take damage.
At first level, the character can only move across hard packed dirt and concrete. Anything softer actually causes the skates to be “gummed up”, and loose the speed bonus. Any loose gravel or shallow puddles of liquid will be blasted 1d4 feet away, but not truly interfere with this power.
At third level, the character can skate across thick mud, and tar, and other thick gelatinous liquids, but only at half his normal speed, and only for 1d4 minutes before sinking.
At sixth level, the character has such control he can skate indefinitely on and over liquid water and other thin liquids.
Other bonuses and notes:
In lieu of hovering, the character can use this ability to "blast off" into the air. Add five feet to both height and length of leads when this is used.
When this power is active, the character has + 2 to initiative, + 2 to strike, and + 2 to dodge.
Activating this power costs one action, as does disabling it.
Kicks only do half damage when this power is active, but will propel the victim backwards 5 feet plus 1d4 per three levels of the skater.