Horror Factor
Horror Factor (Major) by Stone Gargoyle and Mephisto
"He scares the spit out of me."
The character is so horribly frightening that fear radiates from them.
1. Radiating Horror Factor: The character is so unsettling that he or she radiates horror, making it difficult to come into combat range with the character. Saves vs. horror factor (16 or better, ME bonus applies) need to be made every melee round to even approach the character without penalty. Those not even looking at the character must also save, but are at +2 to do so.
- Range: Anyone seeing the character regardless of distance, sightless for a 40 foot radius.
- Duration: Always on. Penalties last for the whole time character's are in range of or fighting with the character.
- Attacks: Uses no melee attacks/actions.
2. Unnerving Effects: Whether by appearance, demonic behavior, or sheer evil or depravity, encounters with this character have a lasting effect. Failing a saving throw will cause them to have a -6 penalty to combat moves against the character; if making their saving throw, opponents are -2 to all combat moves when facing the character. Also, for every three failed saves, the victim gets a permanent -1 to save vs horror factor against the character, and if forced to fight the character and loses, might also get a random insanity (30% chance, roll on Random Insanity Table). There is also a 01-70% chance the person will have nightmares of the character attacking, giving them an additional permanent -1 to combat penalty when fighting against the character afterwards.
3. Presence Incites Fear In Everyone: The character is so horrific to be around, that even the characters friends and allies are wary of him. So imagine regular people, they are going to be petrified of this character! Every action this character takes causes those who fail to save against Horror Factor to suffer the penalties above, and those with an M.E. less than eight to go into complete panic, running away from the character regardless of consequences. All combat moves are also at -4 for the frightened people for 2d4 melee rounds following even one away from the character.