Homunculus

From The Black Vault
Jump to navigationJump to search

Homunculus by Iczer

The character can create beings from his own body that can serve as assistants, spies or even assassins where needed.

Creature statistics.

HP: whatever the character loans it +1 per level.

Small Homunculus: (20-30 ounces 5-8inches Tall) PS neg, PE 5 Spd 16 SDC 2 PP16 Medium Homunculus: (2-5lbs 10-18 inches tall) PS 2 PE 7 Spd 14 SDC 5 PP16

Large homunculus (5-10lbs 14-28 inches tall) PS 5 PE 10 Spd 12 SDC 8 PP16

Small and medium Homunculi are easy to create, but large ones drain a PE point from the user. Homunculi are friendly, helpful and 100% loyal to their creator. To build one, the character literally scoops it out of his own flesh, losing an equivalent amount of SDC and HP to make it. That flesh comes away easily, and forms itself into a little helper for the character. Homunculi have all the non physical skills of the character as well as the following: climb 70%, Prowl 88%, swim 60%. Homunculi have HTH basic, but are unable to inflict much damage (1point for small, 1-3 for medium and 1d4 for large) +4 to dodge and are –2 to hit in HTH combat, and –6 to hit in ranged combat. The character can also invest SDC and PE into his creations for extra benefits. Every 5 SDC or 1 HP invested into a Homunculi can have one of the following benefits:

  • Wings: double speed in flight, +2 dodge
  • Larger natural weapons: small 1d4 medium 1d6+1 large 2d4+1
  • Venom: inflicts 2d6 after a successful attack if the opponent fails a save (14+)
  • Night vision 100 feet
  • Advanced smell
  • Runner: +8 spd

For 1PE, the homunculi can have:

  • One minor power of the possessor (scaled down. PS is reduced by 10,8, or 6, damage is thirded, halved or ¾)
  • Add 4 PS
  • Add 2 PE and 10HP

Other bonuses:

Homunculi regenerate damage 1d4 SDC or hp every 5 minutes.

The character regenerates 1 SDC or HP per hour.

+3PE +4d6 HP +10 SDC

If the character is unconscious or dying (in a coma) a Homunculi may merge with its creator, taking him to 1hp plus any remaining HP that the Homunculi possesses.

The Homunculi and master can sense each other, as well as other homunculi of the same master within 2 miles per level and can sense their state. The master may view through the homunculi’s senses as he wishes.

If a homunculi dies, then the PE and HP and SDC invested are lost. If the body is recovered though, the corpse may be revived (for 12 HP) and then reabsorbed. The lost attributes return 1 per day. Attributes invested in a homunculus do not return until the master and creation are united.