Holographic Transferance
Holographic transferance: [major] by Iczer
'Is that a new atomic discombobulator? I can't let you keep that'
The character can transform a target object into light, effectively turning it into a hologram. The target object must be no less than 4 feet on a side and within 60 feet. Once transformed, the object remains a holographic projection for 1D4 minutes before solidifying again. A holographic object has no mass and cannot affect solid objects, nor intangible ones, though it will inflict normal damage (if a weapon) to creatures transformed into either light or darkness. A holographic object cannot pass through solid barriers, but cannot be picked up or held. Thus an opponent's weapon will pass through his hand and fall to the floor. The character can weild and carry transformed items (though they are still massless to others).
The character can use this power to parry an attack from a solid object. He must make a roll to do so wth a +6 bonus (and only +6). if successful the attacking object is transformed before impact. this can be applied against grenades (that go off while made of harmless light) as well as incoming gunfire.
The character's ability to interact with light in this fashion, allows him to harm creatures transformed into light or darkness. He can also defray the damage from light based attacks by turning part of the energy into harmless kinetic spray (half damage from light and darkness attacks).
Other abilities: Recognises light based illusions for what they are. Can see through bent light camoflage and light based chameleon powers (but not magic or psionic illusions, nor regular camoflage or invisibility)