Hilighter

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Hilighter [minor] Iczer

'Yeah, my light show isn't much to worry about'

The character creates ionizing fields in the air to shape and channel the flows of energy.

1) Highlight target: By aiming at a target within 100 feet (plus 10 feet per level), the character draws lines of energy toward his target. The character must make a strike roll to target an individual (+4 to strike). The attack does no damage, but until the character breaks his lock (by taking any action other than speaking or moving more than his Spd score) all subsequent energy attacks against that target enjoy a +4 to strike.
The target also suffers if he possesses energy powers. Any energy blasts he makes suffer a -4 to strike, and see their range and damage halved.
If the target transforms into energy he will see his spd reduced to one quarter, will see his PP drop by 6 and his attacks per melee and combat bonuses halved.
The target can shake the lock by going behind cover (physical objects break the line of sight beam), moving out of range or by causing the character to lose an action (body block/tackle or body flip throw are good choices).

2) Energy defense: The character can expend an action to parry energy attacks by simply knocking them out of the air. He rolls a special parry with a +6 bonus (no other bonuses apply) against any energy attacks he is aware of. If successful, the attack bends away, directing itself at a nearby object instead. The character can perform this action while using Highlight target (above) without breaking any lock on.