Hex
Hex [Minor] by Iczer
'Oops....looks like I missed...or did I?'
The character has the ability to fire off short ranged attacks that cause havock and inconveinience to others. The character extends a very weak force field over targets he successfully strikes with this ability, a force field that flexes and distracts with a kind of malevolent intention.
Range: 50 feet +10 feet per level.
Duration: hexes last 1 round, plus one more at level 3,5,7,9,11,13 and 15.
Attacks: each use of the Hex counts as 2 actions
Bonus to strike: +1 for wild, +3 for aimed shots.
Effect: any target surrounded by a hex field, is unlikely to notice it until it affects them. it does it's best to trip, pull or cause unwanted pushes to the target. Victims suffer -2 to strike parry and dodge while surrounded by a hex field, as well as -10% to relevant skills. in addition, like a malevolent child, the field has one 'action' per round. It's strength is not great, but it has the ability to initiate normal mishaps (a push while balancing on a beam, glasses or goggle slipping, clothes snagging on a branch etc. treat it as having a PS of 2 and a PP of 8.
Special: at 5th level the character can have a hex lie in wait, lurking for up to an hour per level before triggering. without the hero nearby to direct it all it will do is wait for an appropriate time, exert it's strength and then leave.
Limitations: The hex can be 'seen' be people who can see invisible, or can sense super powers that are active. as an actual thing, it has 4 SDC +1 per level. any attack that affects the body as a whole (a fall, a car crash, an explosion, electrocution a burst of flame etc) also damages the hex.
Notes: The hex can be directed at machinery as well. while puny, it can make any number of random accidents to computers (why did it reboot?) explosives (how did the wires come out) to automobiles (what's that noise under the hood?).