Hellfire Control
Hellfire control [Major] by Iczer
The character can pierce the extra-dimensional barrier to allow Hellfire to bleed into our continuim. His control over Hellfire is sufficient enough to force the Hellfire into a solid shape. As Hellfire naturally dissolves explosively, the character's solid objects are short lived and of limited application.
1) Form weapons: With an action, the character can form Hellfire into a solid lump of matter, shaped as the character desires. Typically this is as a weapon, but any short solid object will suffice. As a weapon, it inflicts the normal amount of damage for its type, plus 2 S.D.C. per level of the character. Solid objects have an AR of 10 +1 per level and an SDC of ME+12 per level. Created objects lose 1 AR per minute and dissolve when it's AR reaches 0. Anyone struck by a Hellfire weapon, must make a saving throw vs. 14 (ME bonuses may be used) or be affected by Hellfire's tendency to disorient the living mind. Failure causes the character to become mildly dazed (-1 to all combat actions for 1d4 rounds)
2) Form obstacles or barricades: The character can create larger objects, most often for use as barricades. The character could create an object up to 750 cubic feet, plus 50 cubic feet per level. Hellfire objects usually posess an SDC of the characters ME+10 per level pfor each 5x5x5 block and has an AR of 16 (losing one AR per minute)
3) Suit of armour: By coating and then holding hellfire steady, the character can forge a suit of armour. Armour posesses an natural AR of 14 and an SDC of 60 plus his ME. (If the armour is not natural armour, raise it by +2 AR and double it's SDC). Hellfire armour is flexible, but only becuase the character wills it so, and the character must maintain the armour by expending one action per melee.
4) Drawbacks: The character channels this hellfire from a stable portal within his own body. To let it out the character must suffer damage. Each time a small object is created (such as a weapon or simple tool) the character takes 1 SDC damage. larger objects cause up to 2d6 damage (though this is halved if it is only half as big as it could have been). the armour inflicts 2d4 damage. On the plus side, once the character has taken 6 points of damage, he has enough wounds to let it small items out normally. Once he has taken 15 points of damage he can create armour harmlessly, and with 30 damage he can create anything without further harm