Heightened Martial Awareness

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Heightened martial awareness [minor] by Iczer

'Bricks do not hit back!'

The character's body adapts well to the fighting arts. The character enjoys enhanced reflexes and a kind of martial aggressiveness that makes him better in melee combat.
The character gains the following benefits:

1) +1 to strike, parry, dodge and roll.
2) +2 PS, +2 PP, +15 SDC
3) +4 to initiative, +1 attack per melee
4) Counterstrike: The character's reflexes are such that, once per melee round, if he successfully parries an attack, he may make a strike roll with no bonuses. If it strikes, then he may inflict half his normal punching damage. The opponent may expend an action to parry or dodge this attack, but it is otherwise a surprise strike.
5) Breaking Blow: When striking inanimate objects in melee combat, the character can call a breaking blow, once per melee. A breaking blow ignores the AR of the object and inflicts +5 damage per level to it. This will harm targets that are transformed into non-organic sources.
6) Martial expertise: Once per melee, the character may combine two offensive manoevres into one blow. He uses two attacks for this feat. He may combine normal strikes, disarms, entangles, grapples and trips into his repertoire. His strike roll is at -2 but both effects take place if he succeeds.