Heaven's Thunder
Heaven's thunder [Major] by Iczer
"i'm gonna rock your world'
The character has an energy blast style attack which he can scale up at the cost of his own health.
1) Energy blast: The character can fire a blast of energy (select which one) out to 500 feet with a bonus of +3 to strike (+1 on a wild shot). the blast inflicts 3D6 damage +1D6 every level.
2) Power bolt: The character can scale up the damage of his blast by sacrificing his own PE score. The character drops 1-10 PE points. Each point sacrificed adds 3D6 to the blast's basic damage. such an enhanced blast melts through armor (reduce AR of any struck target by 4) and emits a bright light and sonic boom. The target of the attack, as well as anyone within 20 feet of the character, must make a saving throw (14+ PE bonuses apply) a failed saving throw means the target is part blinded, and part deafened (-4 to initiative, and -2 to strike/parry and dodge and loses an action. If the is actually struck by the blast (as opposed to being missed or dodging) then he has a -4 to the saving throw.
3) Build power: The character can spend actions building power. Every melee round spent building power adds 2D6 to the damage and doubles its range. A minute building power would then add 8D6 damage and double the range 4 times (8000 feet). The character ignores 4 AR of a target for every melee round spent and gains a +2 to strike per melee round. The character cannot hold on to this built up power for long (one melee round per point of PE), and if the character loses concentration, or suffers more than 4 damage, he randomly releases the built up energy like a bomb (half damage to all targets, character included, within 10 feet per melee +5 feet per level. The character can combine aspects of #2 and #3.
4) Other abilities: Half damage from energy. Immune to his own energy type. If the energy type is 'force' he takes half damage from kinetic assaults.