Heart Murmer
Heart Murmer [Major] by Iczer
'what was that detective? i couldn't hear you over your impending heart attack'
The character can seize control over a person's internal organs and squeeze ever so gently. The relatively weak force provided may seem meager, but it's ability to bypass the body and attack internal organs directly maximizes an otherwise smaller force.
1) Organ crush: The character may use this against a target within 40 feet (+10 feet per level), by expending 4 actions. The target feels this immediately and must make a save vs stun (14+ PE bonuses apply) or be shocked into temporary immobility (lose all remaining actions for the round, -6 to dodge, speed reduced to 0, lose all concentration). Even a successful save is a minor stun (-2 initiative, -1 action) The target must save again (16+ PE bonuses apply) or take 1d4 damage directly to HP and lose a PE point (successful save loses 2d6 SDC only). Continued use of the Organ crush can quickly become fatal. Lost PE points recover at rate of 1d4 every day of bed rest or 1 per day otherwise.
2) Hold organs: The character can initiate a form of grapple with a target. This requires 3 actions to perform and a target within 40 feet +10 feet per level. The character makes a d20 roll (adding ME score) while the target rolls a D20 (adding PE score). If the target wins, then there is a mild pain, but no other effect. if the character wins then the target is being held, almost literally, by his internal organs. any extra actions may be used to inflict 4d6 SDC damage to a held foe (half damage if the target can save vs Pain (14+) If the target must make a save vs pain (16+) to perform any action while so grappled, including move and while grappled his combat bonuses and speed are reduced by half. If the character takes any action other than to hold the target, then the grapple is lost. If the character is damaged while performing such a grapple, then the hold is lost. Likewise, he loses all control if he is tripped, grappled himself, or performs any skill use.
3) Inflict pain: The simplest use of this ability, the character can simply inflict painful wounds on a target. By gesturing at a target and expending an action, he may cause that target (within 40 feet +10 feet per level) to experience jolting pain (save vs pain 16+). The target loses one action and 2 from his initiative and suffers a single HP of damage.
4) Biomedic: The character's ability to manipulate organs allows him to perform some healing works. patients under his care (even if his only job is to be present) enjoy a +20% to save vs coma death. With sustained care, the character can force an unconscious, near dead or freshly dead person to take breaths and pump blood, and can seal off blood vessels to prevent bleeding out.