Heart Control

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Heart Control (Minor) by Finegael

Oh, oh,....my heart!

This power controls diverse biological aspects of the heart (not the romantic ones!).

1. Sense Heartbeat: Can sense the heartbeat of another living being. This means he knows if someone is anxious, exited or exerted himself, even if it does not show on the outside. He recognizes when a heart is artificial or when there is no heart at all. Can also feel if a heartattack is imminent or ongoing. Can "hear" the heartbeat even through walls. Also detects if a person is really dead or just pretending (like hibernation, playing dead, and so on).

  • Range: 100 feet line of sight, 10 feet through walls
  • Duration: as long as he concentrates

2. Heart Attack:

  • Range: 10 feet/level, line of sight
  • Damage: 2d6 directly to HP and the pain makes the character -3 on all combat rolls for the next melee round
  • Attacks: Takes the place of all melee attacks
  • Saving Throw: 12 (+ PE Bonus), if the character saves, there are no damage and no penalties

3. Heart Control (self):The character can control his own heartbeat.

  • Fool a lie detectors: 70% + 3%/level
  • Play dead: 70% + 3%/level Can wake up any time he wants.
  • Hide strenuous activities: 70% + 3%/level
  • Stop poison: 70% + 3%/level By slowing his heartbeat to nearly zero he also stops poison in the body. But as soon as the heart is normal again, the poison starts to spread, so somebody should call a doctor in the meantime.
  • Duration for all: 30 minutes/level

4. Heart Control (others): The character can control other peoples heartbeat.

  • Fool a lie detectors: 50% + 5%/level
  • Play dead: 60% + 5%/level can wake up any time he wants.
  • Hide strenuous activities: 60% + 5%/level
  • Calm an anxious person: 50% + 5%/level
  • Stop poison: 60% + 5%/level By slowing his heartbeat to nearly zero he also stops poison in the body. But a soon a the heart is normal again, the poison starts to spread, so somebody should call a doctor in the meantime.
  • Stop an imminent or ongoing heart attack: 50% +5%/level
  • Range: touch
  • Duration: 5 minutes/level
  • Attacks: 1 melee attack
  • Saving throw: 12 (+ PE Bonus), but only, if the character resists.

5. Other Abilities and Bonuses:

  • Impervious to heart diseases. Will never suffer from a heart attack.
  • Fatigues at 1/2 than other people
  • Add 2d4 HP
  • +10% to all medical skills

Note: This power only works on beings who have a natural heart. It does not work on robots, humans or cyborgs with an artificial heart, supernatural creatures or beings in APC-Form.