Health Transference
Health Transference: [Probably Major] by Iczer
"Whatsamatter Pal?...Need a refill?"
The character has the ability to transfer health and vitality between people, an invaluable aid for team mates, as well as an insidious means of repairing oneself.
1) Give 'till it hurts: The character can, by touching someone, will a transfer of HP, SDC, ISP and PPE [Chi too if used], to another person. This transfer takes one melee action for every 20 points of any sort transfered, and these points come from the character's own reserves. The recipient feels wounds close over and bleeding stop, while the character simply feels a drain in life force.
2) Theft: The reverse is also true, the character is able to drain HP, SDC, ISP Or PPE from another. this also requires contact throughout, however if the target is unwilling, then transfer occurs at a rate of 5 points per action of contact, and the victim recieves a saving throw (14+ PE bonuses apply) to resist. this process is uncomfortable, but not painful. Like the above ability, the person healing feels his wounds close up, while the donor feels a little drained.
3) Conduit: The character can perform a transfer of 10 points per action between any two people he is touching. this is a meagre 2 points per action if the donor is unwilling (and applies the same save as listed in #2 above). In this instance, the donor feels drained, but both the character and the recipient enjoy the benefits of feeling bleeding stop and wounds close (though only the recipient actually recovers any points)
4) Healing hands: the character can also transfer disease and poison through touch. this is a serious matter though that requires a lot of consideration. By absorbing another's disease, the player effectivley contracts it. no saving throw. If transfering a disease or condition to another, they save (12+ PE bonuses count) to resist. while you could acquire cancer in this way, it's a problem trying to dispose of it later.
4) Buffer: every 2nd level, the character gains 10 generic point that he may transfer to others. these points cannot be reabsorbed later from a target. these points recover at a rate of 1 every 6 hours
Other abilities:
- The character heals at 2 times normal rate.
- +1d4 PE
- +2d4 HP
Can add an extra person at 3rd level, and another at 6th, 9th and 12th. this means a character could use conduit to transfer SDC from one character into more than one target.
Safety net: This power does not affect a persons: Last 15 HP, Last 10 SDC last 10 ISP or last 5PPE. these lower limits cannot be denied a person by this power.