Health Kick

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Health Kick [Major] by Iczer

'Spas, sauna's, treadmills, dieting...who needs it'

The character can dramatically boost his natural state of health and fitness to superhuman levels, and even further with short bursts per day.

1) Altered attributes: +10 PE +45 SDC. The character fatigues at 1/4 normal rate and recovers from poisons in half the usual time. he heals an extra 5 HP/SDC per day of rest or 10 if recieving professional medical treatment.

2) Altered body: the character has no health problems, from asthma to diabetes to polio or even chicken pox. he is immune to disease and resistant to aging (Ages at 80% normal rate). +1D4+1 PB. furthermore, the character can cancel this power to revert to a more down to earth state. such a state will include any health conditions suffered before acquiring this power, but obviously such things are forced into remission by this power, and do not worsen while the power is 'on'.

3) Health Burst: the character is capable of instantly healing 3D6 HP or SDC 3 times daily. in addition, he can eneter a state of hyperhealth. this 'health kick' grants the following temporary benefits.

  • +30 SDC (Damage comes off this before the character's normal SDC)
  • Double HP. (These HP drop at a rate of 1 per minute until gone)
  • Immune to poison. In fact,aside from magic, the character succeeds at any PE based save until this health kick wears off.
  • Strength becomes superhuman
  • +6 to roll with punch/fall/impact
  • AR of 8
  • Activating a health kick removes all fatigue and any stunned condition.

4) Duration: a health kick lasts 10 minutes +5 minutes per level. It can be performed only once per day, but there are no side effects when it ends. at 6th level, and again at 9th the character can initiate another health kick per day, but these cost the character 2 PE for the second and another 2 for the third activation. PE recovers at a rate of 2 per day.