Head Room
Head Room (Major) by Stone Gargoyle
"I hear voices in my head."
The character can look at people and objects, causing them to shrink and be drawn into his head. This is useful for smuggling people or objects out of an area unnoticed or for holding emergency meetings.
1. Head Shrinker: The character can stare at people and objects, causing them to shrink to .01% of their normal size and mass, and to be pulled into his head.
- Range: 40 feet, plus 4 feet per level
- Weight Limit: Can shrink and hold up to 1000 pounds of material per level
- Duration: Targets remain shrunken for the character's ME number in minutes, plus one minute per level. Note that objects in the character's head after the duration will enlarge and potentially kill the character.
- Attacks: Uses two melee attacks/actions to shrink or enlarge a target and move it in or out of his head.
- Saving Throw: Sentient beings may make a saving throw vs.the power (14 or better, PE bonus applies) to keep from being shrunken.
2. Empty Head: The character has no actual brain, so the space in his head has breathable air flowing through it. As a result, he does not suffer trauma effects from strikes to the head. The space has holographic imagery to make it appear to be a room complete with ceiling, floor and support beams, the exact decor being up to the character, decided upon when the power is taken.
3. Miniature Self: The character projects a holographic miniature image of himself into the head to interact with visitors and to take inventory of objects taken in. This projection always looks the same regardless of what the character is wearing, its exact appearance decided upon when this power is taken (so a grown man may appear as a child in his head, or even something completely different than how he normally appears).
4.Other Abilities and Bonuses:
- +2d4 ME
- +2 to save vs. psionics