Head Generation

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Head generation [minor] by Iczer

'When the chimera attacks, you stay...umm..attacked? Maybe I should have used the smart head for this one'

The character can generate one extra head per level. This can replace his existing head, or can sprout elsewhere on his body (can sprout one head on his torso, another on his shoulders, and one on each arm, replacing the hand. If the character has a tentacle, or tail, he may top a head on that appendage as well).
Each head has one of the following traits, which the character can use when generating the head.

  • +2D4 PB (but not very useful if he manifests multiple heads)
  • +1D6+1 IQ
  • +2D4 ME
  • Bite attack: 2d6 damage
  • Horns attack: 2D6 damage
  • Heightened sense (select one from the mutant animals section of HU2)
  • At 5th level, a fire or acid breath attack, inflicting 4D6 damage out to 30 feet with +2 to strike.

Generating a head for the first time in any 24 hour period, heals 2D6 HP and SDC.
The heads have their own appearance which may be similar (so similar as to be indistinguishable from each other) or wildly different (menagerie has different animal heads, for different occasions).