Harmonize
Harmonize(Major) by Taalismn
“All together now!”
- Range: 50 ft per level of experience. All members in the gestalt must be in line of sight of the initiator.
Effects: This power allows the superbeing to create a temporary mental gestalt among multiple persons. Like a conductor leading a band, the superbeing initiating the power can direct the other people in the gestalt to a single purpose(such as ‘pull together NOW’, or ‘target that one guy/point with all your powers NOW’) allowing for perfect coordination of action.
Under the effects of Harmonize, the temporary gestalt uses the Initiative roll and actions/attacks per melee of the Harmonizer, any bonuses for such things as Striking, Dodging, Parrying, and Perception, the entire group uses the best bonuses of the members in the gestalt (Example: DanceMaster directs his gang to shoot at Gangbuster. He uses his Harmonize ability to get his gang to act as one, and they use his initiative roll. However, DanceMaster isn’t such a hot shot with a gun, but he is able to use the link he’s established between his gang members to use the sharpshooting skills of one of his lieutenants in the link. Using the sharpshooter’s bead and bonuses to strike on Gangbuster as a guide, the gang opens fire as one).
Similarly, the gestalt also shares on bonuses for saves versus mental attack, such as psionics and Horror Factor(Example: Bullet-ridden Gangbuster’s sidekick Patience Virtue decides to retaliate with an Empathic Projection attack, targeting DanceMaster’s nearest minion, Willy the Weasel. Feeling Willy’s will cracking under the attack, the still-Harmonized DanceMaster gang, among whom are many made of sterner mental stuff than Willy, bolster his will with their own, giving him a much better chance of successfully fending off Virtue’s psi-sending).
The superbeing can ‘link’ one person per level of experience into his gestalt.
Harmony can be forced an unwilling participant, making them do what the rest of the harmonic gestalt is doing, but under such circumstances, the peson can make a save versus being drawn into the gestalt. Similarly, if a being already in the gestalt chooses not to follow the common lead, they can fight it, but their roll to save is at -2
- Duration: 1 melee(15 seconds). Maintaining the power takes 1 APM.
- Bonuses: The initiator gets a +1 to Initiative at levels 3, 6, 12, and 15 for Harmonized actions ONLY. The initiator also gets a +1 at levels 4, 12, and 15 for Harmonizing reluctant linkees.
And yes, if used to pool performing arts abilities like Singing, Cooking, or Dancing(provided they’re all singing the same song, cooking the same food, and dancing the same dance), the participants will all get a base performance ability equal to the pooled AVERAGE of the skilled performers in the link, +5% per level of experience of the Harmonize initiator.
- Saves: Unwilling participants get to to Save Versus Psychic Attack (15 or better for ordinary people, 12 for Minor and Major Psychics, and 10 for Master Psychics)