Habitat
Habitat(major) by Mr. Twist
This odd power create a 'bubble' of sorts around the character. This area seems to be keyed into the natural physiology of the character, creating an enivornment suited for survival and comfort. For the average human, this means they have clean air, pressure, comfortable temperature, and a diffused light to see by. It's almost as if they are walking through a piece of another world. For those whose natural habitats are different, then the power creates still creates the optimum environment. There is even an earthy ground to walk on.
Range: 5 ft radius per level of experience. After 5th level, the character regulate the size of the habitat in increments of five feet, with the minimum being almost a body sheath of the environment.
Duration: Generally it is a continued power. Concentration is minimal, not affecting anything else. Can be brought up or dispelled at will. At 7th level, this power can be controlled in such a way to automatically turn on when the character is asleep, knocked unconscious, or in a coma. The player must make this intention known to the GM before such an event occurs.
Effects: This simply creates an environment suitable for the character. All natural, environmental, conditions are perfectly set for the character. The outside environment does not intrude on the habitat, no matter how extreme the conditions.
Gases, smoke, and other airborne irritants to the character are neutralized quickly upon entering the habitat. This only applies if the aforementioned irritants are not part of natural environment outside the habitat. If they are, just simply do not enter. Even a harmful liquid environment can't affect the interior.
Radiation levels are quickly neutralized. Flashes of radiation can overcome the compensating facotrs. Assume half the effects from such bursts. Low levels, or natural radiation levels, can't affect the interior. If there is no ground for the character to stand on, one can be created. Plant life is transplanted from the outside environment to the inside habitat as the character travels. Of course, this may kill the plant life because it may not be able to survive inside.
There is enough diffused natural light for the character to see by, depending on their natural vision. Flashes of light are considered at half effect as the habitat compensates.
Outside weather conditions, like tornadoes, hurricanes, and even volcanic eruptions can't affect the interior. They harmlessly pass through to the other side of the habitat.
Unfortunately, magical, psionic, or super ability generated effects are at full strength. So a magically created tornado will still affect the interior.