Growth Channeling
Growth channeling [Major] by Iczer
'Hey quit hitting me...these are new jeans'
The character absorbs kinetic energy and converts it into mass.
1) Damage absorption: The character ignores any kinetic damage that is less than 10 whole points. This initial damage is absorbed, and used for conversion back into additional mass.
2) Growth: Every full 10 points absorbed by this power causes the following changes.
- +1 foot in height
- +25 pounds of mass.
- +5 SDC (this bonus SDC rises and falls with the character's size changes and is bonus SDC)
- +1 PS
In addition, every multiple of his own, natural height, upgrades his PS by one category (to a maximum of Superhuman) and adds +1d4 to his natural attacks. After the first foot of growth, the character gains an AR of 8, which rises by one for each multiple of his own height grown.
At 2 times his normal height, targets become harder and harder to hit. every full multiple of his height grown subtracts 1 from his strike and dodge rolls. Likewise, opponents are +1 to hit this character for every multiple of height grown, but are -1 to parry the enormous attacks by this character.
The character can maintain enhanced height for one melee round per PE point, plus one per level. after this, maintaining the extra mass is painful, inflicting 1D4 HP every melee round. if unable to maintain concentration, the character sheds 5 feet for every action he has in a given melee round until he reaches normal size.
The character maxes out at 10 times his natural height. The character can shed whole feet at any time, dropping up to 5 feet per actions spent doing so.
3) Swell with punch/fall/impact: The character can expend an action to absorb the damage from a particularly massive source. His absorption capacity rises by 3 per level and excess damage is halved. Nor roll is needed, such an action is successful, but the character's growth rate is doubled (1 foot of growth per 5 points absorbed)