Grow Implants

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Grow Implants: [Major] by Iczer

'Yeah well....I have a gland that will fix you right up'

The character can , with effort, manufacture spare and exotic organs cultured from his own flesh.

1) Grow organs: By dint of will, the character can manufacture new organs, suitable either to replace lost ones, or to graft onto another person. If the character suddenly needs an organ (Lost an eye, ruptured kidney, punctured lung etc) he can suffer a -2 to his PE attribute and spontaneously grow a new one. The old organ doesn't go away, and the character's body has to deform to accommodate the new, functional organ. generating a new organ in this manner adds +10 SDC and +10 HP to the character. Organ generation can be done spontaneously enough that the character can survive a near fatal wound, just by expending an attack. The organ can be retracted at any time, returning the lost PE and losing the bonus SDC and HP (Just be sure to wait until you are at the doctor's office).
Growing an organ for another is less stressful to the body. The character can produce a new, spare organ for another in a melee round for the cost of 10 SDC or 5 HP (These heal normally). It is still required that a surgeon remove the organ and implant it into the recipient. The power won't perform the transplant. The organ grown is typically cultured to lack a lot of the defining factors that foster organ rejection, but it can have features not intended or not specified ('Wait a minute doc...wasn't my eye supposed to be blue?').

2) Grow Implants: the character can custom grow new implants in his body. Growing an implant requires 10 minutes (and removing requires the same).
Sacrificing the flesh for the job lowers the character's PE by 1 point while it is tasked to the new job, and the new deformities to the body constitute a -2 PB loss for each implant grown. An implant grown in this manner can simulate any of the following.

  • A mutation from the mutant section from HU2 (or the excellent rifter article denoting the same)
  • Roughly 10 BIO woth of animal abilities from the mutant animals section (also refer to after the bomb)
  • The equivilant of any household, common appliance (Yes, you too can have a coffee gland)

Changes are permanent until reversed. It is possible to culture new implants for others to use, but as above, a surgeon is required to remove and transplant the new organs.