Grounding

From The Black Vault
Jump to navigationJump to search

Grounding [minor] by Iczer

'I hit him Xott! Take him down!'

The character can cause other targets to become highly attractive to electromagnetism. The character attempts to strike a foe up to 80 feet away with +4 to strike. If successful, the target becomes highly susceptible to electrical attacks for 1 round per level of the character's experience. Likewise, anyone trying to strike a nearby target with electrical attacks will see their strike roll reduced by 4 and their damage reduced by 10% +5% per level.
Anyone targeting the now grounded target, enjoys +4 to strike and inflicts 10% more damage (+5% per level).
In addition, the target draws electrical energy to himself. Active current will, once per melee per source, arc out 10 feet per level to strike the character (2D6 damage) and electrical devices within 5 feet per level of the target have a 10% chance of malfunction +5% per level every round in which he is nearby. A sensitive electrical device targeted with this power takes 1d6 damage every round from it's own power source and has a 25% chance every round of shutting down completely (burning out).

Grounding [minor] by Iczer

"Come on then...show me what you've got'

The character resists super and psionic powers by transforming the energy into electricity. Whenever the character makes a saving throw vs a super power or a psionic power, the character transforms that power into electricity that grounds around him. Everyone within 10 feet takes 3D6 damage from the electrical arcing. The character can discharge this as a ranged attack inflicting 3D6 as an electrical bolt with +2 to strike (+6 to strike the originator) out to 40 feet (up to 90 feet to hit the originator). Likewise, the character instantly knows who used the power in the first place if he otherwise could not have. The character has a resistance to electricity (half damage) and a +2 to saving throws vs psionics.