Grenadier

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Grenadier: [Minor] by Iczer

'Ready for the boom?'

The character can absorb nearby matter, compress it into a small ball and shoot it through a newly grown oriface in his body.

1) Absorb matter: Absorbing localized matter inflicts 1 damage to every object within 1 feet. Tiny pieces of matter are scraped off each object and sucked into the character. Alternatively, the character can simply localize the phenomenon to target a single object. That object takes 2D6 damage as it is salvaged for parts.
In either case, the process creates a lump of matter the size of a soda can inside the character's body, and requires a single action. The character can only hold one at a time.

2) Grenade launcher: The character can fire his new slug of matter out to 300 feet with a +4 bonus to strike with any aimed shot. It impacts for 2D6 damage +1D6 per level, and then sprays the surrounding 10 feet for 2D4 damage from shrapnel. Firing held matter in this fashion counts as an action.

3) Special properties: Should a majority of the absorbed matter have any special properties, then the GM is free to add those properties to the shot taken. A shot made almost completely out of Ice will hurt characters vulnerable to such. Likewise, absorbing tar and oil might create a flaming projectile. GM call.

Batts