Greensleeves

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Greensleeves (minor) by Stone Gargoyle

"I take tree hugging to a whole new level."

1. Dressing the Parts: The basic premise of this power is a symbiotic relationship with plants. It is not simply the weaving of plant matter into armor, but the use of a living plant to dress the hero. Thus the hero is able to command plant matter to him to form a shell of life which insulates him from attack. The plant matter can be grass, vines, or any other leafy substance. It is combined and woven into the costume, unable to be removed until the hero orders it to unweave itself.

Range: Can gather plant material from as far away as the hero's ME number in feet. The power only works on the hero and not
Attacks: Forming the costume uses one full melee round and uses one melee attack/action per round to maintain.
Duration: Concentration, up to the hero's ME attribute number in hours.
Benefits:
  • Provides a Natural AR of 8, plus one additional point of AR af levels 4, 8 and 12. Any strike over the AR does half damage to the armor and then half damage to the hero.
  • Plant armor has an SDC of 2d6+4

2. Entanglements: The hero can extend a single tendril from each arm to entangle opponents, with a +2 to strike to do so, with the vines having an effective PS equal to the hero's ME score, so they cannot be broken by anyone with lesser strength, and they have an effective SDc of 1d4 each.

Range: The vines can extend for the hero's ME number in feet beyond his normal reach.
Duration: Vines can hold an opponent for 1d4 melee rounds before losing tensile strength.
Attacks: Uses one melee attack/action to create and attack with the vines.

3. Other Abilities and Bonuses: +2d4 ME