Green Jenny

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GREEN JENNY by Reagren Wright

The origin of Faerie Folk remains a mystery, one that even those effectively immortal know nothing of. But one particular race exists because of the will of Erva the Void, one of the Old Ones. After Xy was gone and the Old Ones began warring with one another, Erva created a race of tiny, magical beings whose sole purpose is cause as much death and destruction as possible. But these “fairy creatures” despite their devastating potential, refused to be murderous, cruel, or wicked. Instead they choose to be helpful, kindhearted, and gentle. Yet by doing so, they became a nuisance far worst then the Zavor. Green Jenny radiates an anti-magic field that functions just like an anti-magic cloud, which effectively negates all magic except their own. These creatures thrive on helping others and lending assistance, but they make life miserable for others because magic will not work around them. Furthermore, these creatures are seemingly oblivious to what their doing, nor will they acknowledge themselves as the cause of any misfortune (nega-psychic type disbelief). When others attempt to persuade them to leave, the Green Jenny will refuse, sighting him or she has not helped enough or proven that he or she could be a valuable team player. Anyone attempting to remove one by force will anger the faerie creature, who will see it as an immediate show of ungratefulness, which most often results an in immediate temper tantrum of retaliation, and without the use magic to protect them, the Green Jenny’s associates are likely to be killed by the enraged faerie.
Green Jennies are not intentionally evil, more or less incapable of recognizing their flawed existence and detrimental effects they have on others. A mercenary group might welcome Green Jennies assistance. They can be powerful allies, possessing a willingness to do almost anything to save those they decide to protect (accept self-sacrifice), of course this could to the aggravation of magic users and/or possessors of magic items. Green Jenny look like tree sprites only their taller, have green skin, and transparent wings.

Race.: Faerie Folk

Alignments: Always aberrant. More than willing to protect/help others as long as they show appreciation, betrayal and disloyalty will be punishable by a quick death.

The Eight Attributes: I.Q. 3D6, M.E. 2D6, M.A. 2D6, P.S. 1D6, P.P. 3D6+6, P.E. 2D6, P.B. 3D6+6 (minimum of 12), Spd 3D6 (running) 3D6x10 (flying).

Hit Points: P.E. attribute x4

S.D.C.: 4D6

Natural A.R.: 7

Horror Factor/Awe: 8 for Men of Magic 17.

P.P.E.: 1D6x100, plus can automatically draw on the P.P.E. around them from ley lines and nexus points.

R.C.C. Skills: Speak Faerie and Gobblely 98%, player character can learn two additional languages at the base skill of +10% skill bonus, identify plants & fruits 90%, land navigation 90%, wilderness survival 90%, preserve food 70%, faerie lore 98%, prowl 80%, climb 70%/60%, surveillance 75%, track humanoid 50%, history (always knows 12 races) 80%, sing 30%, dance 30%, and dowsing 50%. Skills do not increase.

Natural Abilities: Fly and hover, nightvision 90 feet (27.4 m), see the invisible, keen normal vision, 18.2 m), turn invisible at will, sixth sense (uses no I.S.P), and anti-magic field (same as a 1st level anti-magic cloud, always on, has no effect on other faerie folk). Range: 100 feet (30.5 m).

Attacks Per Melee: Two physical hand to hand attack or four using magic.

Bonuses: +3 on initiative, +2 to parry, +4 to automatic dodge in flight, +3 to save vs. psionics, and +8 to save vs. Horror Factor.

Vulnerabilities: Same means used to protect oneself from all faerie folk.

Magic Spells: Ball Lightning, Protection from Lightning, Electric Field, Call Lightning, and Thunderclap. Remember the spell strength, duration, range, and damage is equal to a 10th level wizard/warlock.

Psionics: None.

Value: Their wings are worth 20,000 to 40,000 gold per pair. Poor mages or alchemist who have been befriend by these pest have paid as much as 100,000 gold to remove the pest.

Average Life Span: Immortal until slain.

Habitat: Anywhere

Range: Anywhere

Language: See above.

Enemies: As far as their concern, they have no enemies. Anyone can be a friend or foe, but anyone who shows no appreciation or betrayal is automatically considered an enemy, regardless if they where a friend for centuries.

Allies: Everyone is their friend. Everyone loves them.

Size: 6 inches (15.24 cm) tall.

Weight: 6 ounces (.25 kg).

Note: They never wear clothes or armor, have no need for weapons, and want to be everyone’s friend and helper. They live alone, hardly ever associate with other faerie folk.

Note: Penalties for dealing with tiny people. Penalties are accumulative.

-6 to ht with projectile or missile/thrown
-3 to hit with melee weapon or punch
-4 to hit with a kick
-3 to hit while moving or hovering
-6 to hit if moving more than 30 mph (48.4 km)
-3 to hit if more than 30 feet (9.1 m) away
-6 to hit if more than 50 feet (15. 24 m) away.