Great Liar

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Great Liar by Shadowknight

The person with this feat is very good at making something that benefits him sound like a good idea. This isn't a short cut to role playing but he tends to get the benefit of the doubt in Social situation. The problem is after a while anyone who knows him by reputation tends to avoid him or take anything he says at face value with a healthy dose of unbelief and distrust of him. Also anyone with this feat is at best Anarchist in Alignment or worse. In Game terms anyone meeting for the first time and talking to him for at least 5 min tend to view him as an authority in whatever subject matter he espouses, nevertheless after being burnt they tend to be repelled by him, hate him or want to kill him. Here are the benefits in Social Situation when First meeting him and talking to him for at least 5 min, +1 P.B, + 3 M.A, + 10% (Forgery, Interrogation, Seduction & Streetwise) he must choose these skills to receive the bonus. He also tends to be very good at spotting liars, con men and fakes. In such a situation he has +15% to discover Forgery, Seduction against him. As long as his plan works for the benefit of everyone those bonuses stay. But usually by the 3rd interaction people get burned, his bonus drops to + 1 to M.A and + 5% to the above skills.

Limitation: This feat can't be taken with anyone with the BOY SCOUT or CRAZED VIGILANT reputation.