Gravity Hammer

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Gravity Hammer (major) by Znbrtn

"Ball up the fist. Reach way back. Step forward and assert yourself."

This unusual ability allows a character to create a pair of gauntlet-like structures around his forearms and hands that are composed of a hyperdense, but selectively weightless material. This unusual effect makes them as easy to maneuver as the character's own fists, but as damaging as, well, a ton of bricks.

Duration: gravity hammers can be called into being at will, one at a time, or in a pair, at the cost of one action per 100 lbs of weight, and last until they are dismissed by the character.
Damage: This is modified greatly by how much mass the character channels into each one; for every 100 lbs, 2d6 +12 is added to the damage total. at 500 lbs, this would mean one hammer could inflict an impressive 1D6x10+60 sdc damage.
Weight: The character is capable of channeling up to 500 lbs into each gauntlet at levels 1,3,6,9,12, and 15.
SDC of gauntlets: 1 SDC for each pound, but at 300 lbs or above, only disintigration effects(Disintigration, Power Touch, etc.), supernaturally strong opponents, or magic weapons are capable of damaging the hyperdense structure.
Leaping ability: By thrusting both fists skyward, the character is able to hitch a ride on his own hammers, creating a somewhat clumsy leaping effect. This costs 2 actions and throws the character 10 feet high and 30 feet far for each 250 lbs of weight in his hammers.

Penalties: Though gravity hammers are very potent offensively, they are next to useless in ordinary life, because they are bulky and envelop the entirety of the character's hands. Because of this, the character is -15% to any skill requiring manual dexterity when one hammer is active, and is completely incapable of such skills when both hammers are active.

other bonuses:

+2 to strike, parry and disarm with gravity hammers.
Because of the gravity effects of this ability, the character is immune to the gravity powers of others.
+50 SDC