Gravity Conversion

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Gravity Conversion [Major] by Iczer

'Feel the might of Gravitar!'

The character can convert gravitational energy to another form (chosen when this power is selected) this power is especially effective in that it incapacitates (by reducing gravity) while injuring.

1) Zero G Levitation and Flight: While negating gravity, the character converts localised gravity waves to ambient energy. during this time he is weightless (as per the minor ability). He can use this ability to travel at a spd of his PE+10 in flight, add his normal weightless ness bonus to his ground spd, or perform gravity enhanced leaping up to his PS x20 feet. in all cases he irradiates an area of 20 feet around himself with ambient, but recognizable energy (it becomes hotter, brighter, more statically charged etc).

2) Energy Burst: The character can acuase the gravity around a single target into a burst of energy. This affects a target within 80 feet and inflicts 1D6+2 damage per level of experience, with a +2 to strike (targets under 5th level are -4 to dodge. Targets 5th level and higher will feel the split second loss of gravity and have only a -2 to dodge). In addition to the damage, the target will be robbed of gravity for a split second and will be flung 2d6 feet in the air. The target must check vs balance or be sent sprawling as well (lose one action and possible falling damage). This attack requires 2 actions to perform. Note that this attack manifests as a column rising from the ground. Intervening obstacles do not count as any sort of cover unless it completely conceals the target from sight. This attack can be performed as an area attack affecting a 20 foot across area. it inflicts only 1d6 damage per level to the targets. The character can choose to make the released energy ambient only, which flips the target as normal but inflicts no actual energy damage).

3) Generate Energy: The character can turn localized gravity into specified bolts that he can flung with accuracy. the bolts inflict 2d6 damage with +6 to strike. If the character is in an area of increased gravity (such as on a high gravity world, or under the effect of a character with gravity manipulation) he inflicts another 1D6 damage for every 2 G's of local gravity.

4) Resistance to Gravity Attacks: The character can choose to ignore the effects of high gravity attacks, simply dispersing excess gravity reflexively into ambient energy (Low gravity effects affect him normally, as it robs him of his source of power). In addition, the energy source he uses with this power inflicts half damage to this character.