Gravity Attack

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Gravity attack [Major] by Iczer

'I don't think you appreciate the...seriousness... of your situation'

The character can manipulate patches of gravity for his own purposes.

1) Gravitational plane: As per the minor power (PU1 Pg29). The character still needs an action to create a plane, but none to maintain it.

2) Gravity attack: The character can use gravitational plane as a form of attack and defense. By creating a gravitational plane above a target, this power negates normal gravity, causing objects to fall towards your new plane. Targets takes damage as if falling the appropriate distance and may lose an action from doing so. The character can instantly negate his own power after he has started, causing a thrown opponent to return to the ground. targets may dodge, but they may be forced to cover some distance to do so. a dodge roll of 16 or better is required to evade this power, but targets that cannot escape it's range will 'fall' anyway.

3) Gravity combat: By dictating which way is up, the character can use an enhanced mobility to dodge and evade attacks. As long as the character can access a vertical surface, he enjoys a +2 to dodge, and by using a 'high ground' advantage he gains a +2 to strike. He can also perform a type of jump attack by expending 2 attacks, one to switch gravity planes and another to attack. this attack causes double damage to the target. (imagine running up a wall, then falling down it again to attack a target) A favorite ploy with this power is to get to a high place above a target and then make them fall up towards you, striking them as they get close. This grants the +2 to strike, and while it adds no damage, the target also takes falling damage when he impacts next to you. 2 attacks.

4) Immunity to gravity attacks: The character can 'normalise' gravity around him rendering him immune to gravity powers. he cannot be subjected to high or low gravity effects, nor do pure gravity waves even bother him.

5) Notes: This power dwindles in effectiveness in open spaces. having someone fall to a wall rather than a ceiling inflicts half as much damage. the character cannot simply fling someone into empty air though. In addition, targets who can fly, control their own gravity, glide or stick to walls easily avoid the worst aspects of this power.

6) Other abilities: +1D4PP, +4D6 to SDC +1D6 to Spd. can survive any fall as long as he can create a gravity plane above him to 'catch' him.