Gravitational Opposition

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Gravitational Opposition(Major) by Stone Gargoyle

1.Bounce: The character can leap his PS number X6 feet up by bouncing his mass off of the earth's magnetic field. If dropped from greater height, calculate the bounce by multiplying this leap distance by the number of feet the hero drops before bouncing. The hero will take half the regular fall damage as a result unless wearing impact resistant clothing. This can be reduced to one quarter on a successful roll with punch, fall or impact.


2.Movement Speeds: The hero can run at a speed equal to his speed attribute X10mph. Multiply the land speed times half the distance the character is in the air, so a character 5 feet in the air who runs at 180mph would fly at 450mph at that elevation. Speed accumulates the higher up the hero is, so he can fly at sonic speeds at greater heights. The drawback is that the hero has to be at the higher altitude to initiate flight, catching himself to stay aloft and flight will slowly descend as he goes on, droppping 5% of the altitude as he goes per 10 minutes of flight.


3.Atmosphere: The character generates their own gravity field which can collect air molecules withon a radius of 10 feet around the hero. If in airless environments, this will only provide 10 minutes worth of oxygen, however, before the character starts having to breathe in carbon dioxide.

4.Protective Gravity Field: The character's energy field will block people and objects within 1d4 feet, allowing him to deflect bullets and function as an Automatic Parry vs all other attacks at +3, +1 at levels 4, 8 and 12. Deflecting a bullet will still do the equivalent amount of blunt damage, but will not pierce the flesh or induce trauma.


5.Lifting Field: The character's strength is considered Extraordinary for the purposes of lifting things.

6.Other Bonuses: +3d6 SDC