Gravitation
Gravitation (Major) by Stone Gargoyle
The hero has the strange ability to shift his gravitational relationship to solid masses.
1. Surface Gravity: The hero has the ability to lend any solid mass gravity in relation to himself. This gravity will not affect anyone but the hero. This allows him to run, walk or stand still on walls or even the ceiling, as well as jump and land on said surface so long as it is the closest solid mass to him. His perspective adjusts as well, so the mass gravitated to will always be what he considers Down, even if he is standing on the ceiling. This gives the hero an equivalent of 90% to Maintain Balance. Walking on rounded surfaces and tightropes is done with a skill penalty of -40%, however. He is also immune to G-forces if standing on a moving vehicle and cannot be thrown by wind shear. The drawback of this ability is that the hero's movement is reduced to half and he is -4 to dodge when this power is active.
2. Object Attraction: The hero can use this power to pull small objects weighing less than his ME attribute number in pounds toward himself from a range of his ME attribute number in feet, plus one foot per level. This can be used to pull a weapon or other object toward himself directly into his hand. This takes one action and adds +20% to juggling and picking pockets, and +2 to use thrown weapons. Unlike magnetism, this ability can be used on any solid object within the weight limit of the power. The object must be solid, however, so this will not work on water, air or dust particles.
3. Special Stunts: The character can attempt to learn a new stunt every third level starting at level 3.
- Leaping: The hero can leap twice his normal distance if using this power to jump between two solid surfaces, such as buildings.
- Internal Compass: By standing on solid ground, the hero is able to to feel the planet's magnetism to determine directions, so he will always know which direction is north. Uses one action to perform.
- Repulsing Field: The hero can cause his bio-energy to push outward, creating an energy field which will repel anything lighter than the hero's ME attribute number in pounds if it comes within 1 foot per level of the hero. Uses one melee action to activate lasts a full melee round.
- Levitate Objects: The hero can create an energy from his hands, allowing him to levitate objects less than his ME attribute number in pounds, holding them up to his ME attribute number in inches above his hand. This will allow him to grab and hold dangerous substances when using Object Attraction. The hero is -4 to dodge and cannot parry when holding an object and is reduced to half attacks, as well as not being able to use the hand levitating the object. Levitating an object uses one melee action to activate and 1 action per melee round to maintain.
4. Other Abilities and Bonuses:
- +1d6 to PS when power is active
- +1d4 to ME
- +10% to Acrobatics and Gymnastics