God Mode

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God Mode(major) by Mr. Twist

A gift for the video game junkie. When this power is activated, the user and any equipment they are carrying(including clothes and the various large weapons these supers usually have) are unaffected by any and all sources of damage. Nothing at all, even nuclear weapons and spells of legend, can scratch the character even a little bit. If the spell, psionic, or super power has a save, then assume the character passed with flying colors. If it doesn't, then assume it doesn't affect them at all. Yes, this character can wade through anything and everything unscathed. At the end of whatever conflict, their hair is still perfect, their clothes are still dignified(if they were to begin with), and their health is still what it started out as. Of course, there is a downside to this.

Disadvantages: Hefty. There is a reason why this power is rarely used, even though the benefits are tremendous. Experience. Any encounter with an opponent, where this power is used, automatically nets no experience points to any character involved. Yes, this applies to all the characters in the party(even GM-ran pseudo-NPCs).

Notes:So, yes, the characters finally run into the main NPC and work some complicated plan into the action and defeat him. No experience! Why? Someone turned on God Mode during the big fight and it ceased being any kind of challenge. Sadly enough, this applies retroactively. So, if the entire campaign is directed towards uncovering and defeating a specific someone(or group, or extraterrestial biomass, or pan-dimensional law firm, or negative parallel universe version of a character, or magically created emotional entity, or multi-dimensional imp, or genetically engineered super killing machine made by some random alien scientist, or any other critical plot point not covered), and someone turns on God Mode during some conflict, no experience points are gained by anyone who did anything to further the plot.