Goat Centaur

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Goat Centaur by Stone Gargoyle

These half-man, half-goat people are believed to have been magically created far later than normal centaurs, but in truth they are a race that has its origin tied very closely to that of normal centaurs.
Goat centaurs live on the open plains in tribes of 40 to 60, or in the mountains in families of 2d6 members. They are naturally herbivores, but their massive appetites have led them to seek other types of food, many becoming omnivores, eating practically anything, including clothing and boots, which they have no need for. Given their enormous appetites, goat centaurs will eat all of the grass from an area before moving on, making them despised by other races relying on the grasslands for food. This wanton disregard for their surroundings has caused many other peoples to run them off of their territories or to engage war with them. As a result, goat centaurs train from a young age to fight.
Goat centaurs make excellent woodworkers and carvers, carpenters and builders. They are not particularly good masons, disliking stone for building structures, nor blacksmiths. Any metal weapons and armor they might use will come from trade with other peoples. When not engaged in conflicts, goat centaurs are playful creatures, and they delight in making music and musical instruments. They make excellent entertainers and will visit other peoples and trade their services for supplies to sustain them. However, many goat centaurs have been captured, enslaved or slain by unscrupulous slavers, greedy merchants enslaving them for work or entertainment. This often leads to the enslaved goat centaur acting out and being mistreated. Due to the cost to feed and care for them, many starve in captivity after a month (reduce hit points and S.D.C. by half). By the end of the next week, the goat centaur will die.
Like normal centaurs, the goat centaur's abuse at the hands of two-legged people has made them weary of most other races. They are only trusting of elves, faerie folk and some other types of centaurs.

Alignment: Any, but most are of Selfish alignments.

Attributes: I.Q. 3d6, M.E. 2d6, M.A. 2d6, P.S. 3d6, P.P. 4d6, P.E. 4d6, P.B. 3d6, Spd 5d6

Hit Points: P.E. +1d6 per level of experience

S.D.C.: 20 plus those gained by O.C.C.s and physical skills

Natural A.R.: 5

Horror Factor: 10

P.P.E.: 4d6

O.C.C.s Available to Goat Centaurs: Any, but most prefer men at arms, magic and Entertainer O.C.C.s Natural Abilities: In addition to great prowess, the goat centaur can prowl 60%, track 77%, and swim 55%. Leaps 6 feet high or lengthwise. Climb (rocky ledges) 90%- very surefooted and can even leap around without stumbling or falling.

Attacks Per Melee: Three per round or by hand to hand combat, whichever is greater.

Damage: Kick does 2d4 points of damage, head butt does 2d4+2 damage, or by weapon.

Magic: By O.C.C. only.

Psionics: Standard

Average Lie Span: 90 years; some have lived to 140

Value: 200 to 1200 gold to unscrupulous slavers

Habitat: Ophid's Grasslands, Lopan, Eastern Territory grasslands, Northern Wilderness, Old Kingdom, Land of the Damned

Language: Three of choice (+15%)

Enemies: None per se; bipedal humanoids in general

Allies: Elves, Faerie Folk, and other centaurs and tauric creatures

Physical Appearance: They look like goats with a human torso coming out of the neck. The head, hands, and belly are all human, but they have small horns, usually black, on the head.

Size: 4-6 feet tall
Weight: 450-600 pounds

Notes: Goat centaurs prefer wooden weapons such as staffs, pole arms and wooden swords in hand to hand combat. They can wear a combination armor and barding like normal centaurs, and can wear half suits of any kind of armor, though they prefer leather and studded leather types.