Go Boom

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Go Boom(minor) by [Stone Gargoyle

The hero can elect to have his strikes do minimal damage, having the excess go into a sort of tempral buffer, on a successful pull punch. The excess damage can then be held until the next action at level 1, plus an additional action per level, building up in power and intensity by doing minimal damage on all strikes following and shnting the excess damage into the buffer. The strike following the time the power is held for does damage which adds the amount accumulated in the temporal buffer. If the strike misses, the damage accumulation disappears and cannot be added to the next strike. If the hero does not hit something on his action, the damage will hit him in a backlash effect, potentially causing severe damage to the hero.

Bonuses:

+2 to strike

+2 to pull punch

+1d6 SDC

+1d4 HP