Glowing Bones

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Glowing Bones(Minor)by Taalismn

"Glow the Bones!"

Range: Self or others by touch or 25 ft +10 ft per level of experience

Duration: 5 minutes per level of experience

Effects: This power causes skeletal bones to glow an intense, but heatless, blue-green, bright enough to shine through muscle and flesh, and still illuminate enough to be able to read by in a 5 ft radius. The person's skeleton looks like it's glowing radioactively, and to observers/victims unfamiliar with the harmless nature of the glow, the effect can be quite horrifying(Horror Factor 11 in broad daylight/bright lights, H.F. of 13 in darkness). This power can be used as a distraction or psyhcological attack, but it can also be used to illuminate a person's skeleton and internal organs to look for breaks, fractures, and foreign bodies lodged in the body(+5% for anybody with Paramedic, Medical Doctor, Field Surgery, or Anatomy skills for treating such injuries/disorders after examining a patient so 'x-lit'). It can also be used to 'tag' beings attempting to disguise themselves, as the effect persists even if they change forms(see Limitations).

Limitations: Doesn't work on beings with exoskeletons or heavy external body plating like BioArmor. The glow is also not intense enough to be seen through EBA or power armor(though the glow might be seen through seams and openings in less substantial forms fo body covering and body armor). Also doesn't work on beings with exotic or inorganic Alter Physical Structure powers(essentially anything that wouldn't have a skeleton as such).