Glitter

From The Black Vault
Jump to navigationJump to search

Glitter (minor) by Stone Gargoyle

"All that glitters is not gold."

The hero has luminescent flakes of dead skin and dandruff he produces which is toxic. In spite of being pretty in appearance, this dangerous substance has toxic reactions with organic beings and creatures.

1.Glitter Distraction: The flakes produced form a cloud around the hero, hanging in the air as it is shaken from his hair.

Attack Pentalties: The glitter causes opponents to suffer -4 to Strike the hero.
Range: The glitter hangs in the air within a 20 foot radius. Anyone inside this range also suffers the toxic effects (see below).
Duration: The flakes are constantly being produced. Glitter produced by the hair remains airborne only for a short time and will leave a trail behind the hero (giving a +20% to Tracking to anyone doing so). Cannot be turned off.
Attacks: Uses no melee attacks/actions to create the flakes.
Penalties: The hero is -40% to Prowl due to the glowing flakes.

2.Toxicity Damage: Anyone walking into the radius of effect, touching the fallen glitter, kissing or biting the hero will have to make a save vs. Toxins.

Damage from toxic substance: 1d6 per melee round
Duration: Continues until saved against. Fallen flakes remain toxic for the hero's PE number in minutes.
Saving Throw: 14 or better, PE bonus applies, if inhaled ot on skin; i6 or better if resulting from biting the hero or kissing him; 12 or better if touching fallen flakes. A saving throw must be made each round until successful to stop the toxic effects.

3.Other Abilities and Bonuses:

+1d4 PE
+4 to Save vs. Poisons and toxins, and is immune to his own flakes/glitter

Glitter (Major) by Stone Gargoyle

The hero's skin refracts light, making him impervious to light and lasers, as well as resistant to electrical attacks (half damage). The skin produces flakes of dead skin which hang in the air around the hero as a glittering field. In spite of being pretty in appearance, it is pretty toxic stuff.

1. Glitter Distraction: The glitter is produced by the hero's skin, hanging in the air around him and on his clothing, similar to a dust cloud of dndruff. This gives him a -40% penalty to Prwol and +20% to Tracking to anyone following him.

Attack Penalties: The light refracted off the glitter imposes a penalty of -4 to hit anything within the glitter field and -6 to strike the hero himself.
Range: 20 foot radius around the hero for the airborne flakes.
Duratrion: Constant and cannot be shut off.

2.Toxicity: The flakes of skin are highly toxic.

Damage: 2d6 per melee round until saved against.
Duration: The intitial toxic condition continues for 1d4 melee rounds if the person fails their first saving throw, after which it continues on but the person may save against it once per melee round. Fallen glitter remains toxic for the hero's PE number in hours, and there is a 30% chance the person could develop radiation sickness.
Saving Throw: Save vs. Toxins (16 or better, PE bonus applies). A saving throw must be made if the glitter is inhaled or gets on the skin or is ingested, whether it be by entering the glitter field, touching the hero in some way, or touching the dead flakes left on surfaces.

3.Impervious to Poisons and Toxins: The hero himself is immune to toxic substances and has a +4 to Svae vs. Disease. The hero also gains +2d4 to PE and +2d4X10 to SDC.