Glass Shadow
Glass shadow: [Minor] by Iczer
'Yeah..cool power, pity your aim ain't worth a damn'
The character can generate a virtual clone, a copy of himself made of nothing but intangible mental energy. The clone acts as a bodyguard, stepping in to absorb harmful effects in your place.
It takes 3 actions to generate this clone, which follows the character while it lasts. Whenever the character is targeted by a non physical effect (most psychic or pseudo-psychic effects included) the effect strikes the clone instead (it's a virtual copy of your psychic imprint) The glass shadow makes any saving throws you would make, but if it fails, then it shatters. if it succeeds, then it remains.
The glass shadow can be sensed by appropriate powers and abilities (Presence sense, life sense etc) but is not physical in nature (it cannot stop the character from being 'touched' or fired upon by purely physical powers).
'Glass shadow' [Minor: reduex] by Iczer
'OK Baron Glass..which one is the real Turkish Diamond?'
The character can create facsimilies of nerby objects, creating a solid, but fragile projection of that object. Target objects must be within 20 feet, and the copy appears within 20 feet. The character can copy any object roughly the size of an automobile. the copy looks realistic, but a perception check (14+ reveals a fake) no matter the size, the copy has no more than 1 SDC per ME point posessed by the character. copied objects are useless weapons (inflict half damage of the normal object, cannot have moving parts and will take as much damage as they inflict) but they can be made to deflect attacks or slow attackers. Roll a D20 and add +4. Treat this as a parry attempt. If higher than the incoming attack, then the glass shadow sprang into being in time to intercept the attack. Ranged attacks are -4 to strike through a glass shadow, and absorbs damage until it's SDC is depleted. anyone running into a glass shadow will take 2D4 plus any speed modifiers (and will probably stop moving, though they may destroy it in the process)
Dropping a copied item on a target can also be done, and inflicts 4D6 damage out to normal range with no bonus to strike.
Glass shadows last until no longer needed, are destroyed, or the creator moves out of his normal range (it persists for 2D4 melee rounds). A created object can support the character's ME x5 in pounds (which, if strong willed enough, could act as furniture).
The character can create only one copy at a time, but could create many over time, subject to the above durations.